Initial import of code

main
Christian Seiler 2 weeks ago
commit 0dbaf6b6e6
  1. 2
      .gitignore
  2. 186
      Cargo.lock
  3. 7
      Cargo.toml
  4. 629
      src/binfmt.rs
  5. 89
      src/main.rs

2
.gitignore vendored

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/target
*~

186
Cargo.lock generated

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#[allow(dead_code)]
#[derive(Debug, PartialEq)]
struct Range<T> {
start: T,
end: T,
}
#[allow(dead_code)]
fn min<T>(v1: T, v2: T) -> T where T: Ord {
if v1 < v2 {
return v1;
} else {
return v2;
}
}
#[allow(dead_code)]
pub fn is_pixel_set_in_bitmap(x: u16, y: u16, memory: &[u8], width: u16, height: u16) -> bool {
assert!(x < width);
assert!(y < height);
let index = y as usize * width as usize + x as usize;
let byte_index = index / 8;
let bit_index = (index % 8) as u8;
assert!(byte_index < memory.len());
return (memory[byte_index] & (1 << bit_index)) == (1 << bit_index);
}
#[allow(dead_code)]
pub fn set_pixel_in_bitmap(x: u8, y: u8, memory: &mut [u8], width: u8, height: u8, value: bool) {
assert!(x < width);
assert!(y < height);
let index = y as usize * width as usize + x as usize;
let byte_index = index / 8;
let bit_index = (index % 8) as u8;
assert!(byte_index < memory.len());
if value {
memory[byte_index] |= 1 << bit_index;
} else {
memory[byte_index] &= !(1 << bit_index);
}
}
#[allow(dead_code)]
pub fn bitmap_size_bytes(width: u8, height: u8) -> usize {
return ((width as usize) * (height as usize) + 7) / 8;
}
#[allow(dead_code)]
pub trait DrawObject {
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]);
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawHeader {
pos_x: u8,
pos_y: u8,
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawImage {
header: DrawHeader,
width: u8,
height: u8,
data: Range<usize>,
}
#[allow(dead_code)]
impl DrawImage {
fn pixel_value(self: &Self, inner_x: u8, inner_y: u8, memory: &[u8]) -> bool {
return is_pixel_set_in_bitmap(inner_x as u16, inner_y as u16, &memory[self.data.start..], self.width as u16, self.height as u16);
}
}
#[allow(dead_code)]
impl DrawObject for DrawImage {
fn draw_into(self: &Self, _tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
let left = min(self.header.pos_x as usize, target_width as usize);
let top = min(self.header.pos_y as usize, target_height as usize);
let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize);
let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize);
for y in top..bottom {
let inner_y = (y - self.header.pos_y as usize) as u8;
for x in left..right {
let inner_x = (x - self.header.pos_x as usize) as u8;
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in))
}
}
}
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawAnimation {
header: DrawHeader,
width: u8,
height: u8,
frame_count: u8,
update_interval: usize, // starts at 1
data: Range<usize>,
}
#[allow(dead_code)]
impl DrawAnimation {
fn pixel_value(self: &Self, frame_index: u8, inner_x: u8, inner_y: u8, memory: &[u8]) -> bool {
let frame_size = ((self.width as usize) * (self.height as usize) + 7) / 8;
let frame_start = self.data.start + frame_size * (frame_index as usize);
return is_pixel_set_in_bitmap(inner_x as u16, inner_y as u16, &memory[frame_start..], self.width as u16, self.height as u16);
}
}
#[allow(dead_code)]
impl DrawObject for DrawAnimation {
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
assert!(self.update_interval > 0);
assert!(self.frame_count > 0);
let animation_tick = tick / (self.update_interval as usize);
let animation_index = animation_tick % (self.frame_count as usize);
let left = min(self.header.pos_x as usize, target_width as usize);
let top = min(self.header.pos_y as usize, target_height as usize);
let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize);
let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize);
for y in top..bottom {
let inner_y = (y - self.header.pos_y as usize) as u8;
for x in left..right {
let inner_x = (x - self.header.pos_x as usize) as u8;
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(animation_index as u8, inner_x, inner_y, memory_in))
}
}
}
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub enum ScrollWrap {
Restarting,
Continuous,
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub enum HScrollDirection {
Left,
Right,
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub enum VScrollDirection {
Up,
Down,
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawHScroll {
header: DrawHeader,
width: u8,
height: u8,
content_width: u16,
scroll_speed: u8,
wrap: ScrollWrap,
direction: HScrollDirection,
data: Range<usize>,
}
#[allow(dead_code)]
impl DrawHScroll {
fn pixel_value(self: &Self, inner_x: u16, inner_y: u8, memory: &[u8]) -> bool {
return is_pixel_set_in_bitmap(inner_x, inner_y as u16, &memory[self.data.start..], self.content_width, self.height as u16);
}
}
#[allow(dead_code)]
impl DrawObject for DrawHScroll {
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
let left = min(self.header.pos_x as usize, target_width as usize);
let top = min(self.header.pos_y as usize, target_height as usize);
let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize);
let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize);
if self.width == 0 || self.content_width == 0 {
return;
}
let mut offset_x = (tick * ((self.scroll_speed as usize + 1) / 8)) % (self.content_width as usize);
if self.wrap == ScrollWrap::Restarting && (offset_x + self.width as usize) >= (self.content_width as usize) {
offset_x = self.content_width as usize - self.width as usize;
}
if self.direction == HScrollDirection::Left {
if self.width as u16 <= self.content_width {
offset_x = self.content_width as usize - offset_x - 1;
} else {
offset_x = 0;
}
} else {
if self.width as u16 > self.content_width {
offset_x = 0;
}
}
for y in top..bottom {
let inner_y = (y - self.header.pos_y as usize) as u8;
for x in left..right {
let inner_x = (x + offset_x - self.header.pos_x as usize) as u16;
if inner_x < self.content_width {
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in));
} else {
if self.wrap == ScrollWrap::Continuous {
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x % self.content_width, inner_y, memory_in));
} else {
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, false);
}
}
}
}
}
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawVScroll {
header: DrawHeader,
width: u8,
height: u8,
content_height: u16,
scroll_speed: u8,
wrap: ScrollWrap,
direction: VScrollDirection,
data: Range<usize>,
}
#[allow(dead_code)]
impl DrawVScroll {
fn pixel_value(self: &Self, inner_x: u8, inner_y: u16, memory: &[u8]) -> bool {
return is_pixel_set_in_bitmap(inner_x as u16, inner_y, &memory[self.data.start..], self.width as u16, self.content_height);
}
}
#[allow(dead_code)]
impl DrawObject for DrawVScroll {
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
let left = min(self.header.pos_x as usize, target_width as usize);
let top = min(self.header.pos_y as usize, target_height as usize);
let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize);
let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize);
if self.height == 0 || self.content_height == 0 {
return;
}
let mut offset_y = (tick * ((self.scroll_speed as usize + 1) / 8)) % (self.content_height as usize);
if self.wrap == ScrollWrap::Restarting && (offset_y + self.height as usize) >= (self.content_height as usize) {
offset_y = self.content_height as usize - self.height as usize;
}
if self.direction == VScrollDirection::Up {
if self.height as u16 <= self.content_height {
offset_y = self.content_height as usize - offset_y - 1;
} else {
offset_y = 0;
}
} else {
if self.height as u16 > self.content_height {
offset_y = 0;
}
}
for y in top..bottom {
let inner_y = (y + offset_y - self.header.pos_y as usize) as u16;
if inner_y < self.content_height {
for x in left..right {
let inner_x = (x - self.header.pos_x as usize) as u8;
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in));
}
} else {
if self.wrap == ScrollWrap::Continuous {
for x in left..right {
let inner_x = (x - self.header.pos_x as usize) as u8;
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y % self.content_height, memory_in));
}
} else {
for x in left..right {
set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, false);
}
}
}
}
}
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub struct DrawLine {
header: DrawHeader,
end_x: u8,
end_y: u8,
}
#[allow(dead_code)]
impl DrawObject for DrawLine {
#[allow(unused_variables)]
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
unimplemented!();
}
}
#[allow(dead_code)]
#[derive(Debug, PartialEq)]
pub enum DrawEntry {
Image(DrawImage),
Animation(DrawAnimation),
HScroll(DrawHScroll),
VScroll(DrawVScroll),
Line(DrawLine),
}
#[allow(dead_code)]
impl DrawObject for DrawEntry {
fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) {
use DrawEntry::*;
match self {
Image(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory),
Animation(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory),
HScroll(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory),
VScroll(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory),
Line(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory),
}
}
}
const MAGIC: [u8; 4] = [0x42, 0x4e, 0x17, 0xee];
#[allow(dead_code)]
pub struct DrawEntryParser<'a> {
memory: &'a [u8],
index: usize,
count: usize,
pos: usize,
}
#[allow(dead_code)]
fn parse_hscroll_speed_and_flags(v: u8) -> (u8, ScrollWrap, HScrollDirection) {
let speed = v & 0x3f;
let wrap = if (v & 0x80) == 0x80 { ScrollWrap::Continuous } else { ScrollWrap::Restarting };
let direction = if (v & 0x40) == 0x40 { HScrollDirection::Right } else { HScrollDirection::Left };
return (speed, wrap, direction);
}
#[allow(dead_code)]
fn parse_vscroll_speed_and_flags(v: u8) -> (u8, ScrollWrap, VScrollDirection) {
let speed = v & 0x3f;
let wrap = if (v & 0x80) == 0x80 { ScrollWrap::Continuous } else { ScrollWrap::Restarting };
let direction = if (v & 0x40) == 0x40 { VScrollDirection::Down } else { VScrollDirection::Up };
return (speed, wrap, direction);
}
#[allow(dead_code)]
impl<'a> DrawEntryParser<'a> {
pub fn create(memory: &'a [u8]) -> Result<DrawEntryParser<'a>, u32> {
if memory.len() < 5 {
return Err(1);
}
if memory[0..4] != MAGIC {
return Err(2);
}
let expected_count = memory[4] as usize;
let mut parser = DrawEntryParser {
memory: memory,
index: 0,
count: 0,
pos: 5,
};
let mut pos = 5;
while pos < parser.memory.len() {
if parser.count >= expected_count {
break;
}
if pos + 3 > parser.memory.len() {
break;
}
let t = parser.memory[pos + 0];
let _x = parser.memory[pos + 1] as usize;
let _y = parser.memory[pos + 2] as usize;
pos += 3;
if t == 1 { // Image
if pos + 2 > parser.memory.len() {
break;
}
let width = parser.memory[pos + 0] as usize;
let height = parser.memory[pos + 1] as usize;
let n = (width * height + 7) / 8;
if pos + 2 + n > parser.memory.len() {
break;
}
pos += n + 2;
parser.count += 1;
} else if t == 2 { // Animation
if pos + 4 > parser.memory.len() {
break;
}
let width = parser.memory[pos + 0] as usize;
let height = parser.memory[pos + 1] as usize;
let frame_count = parser.memory[pos + 2] as usize;
if frame_count == 0 {
break;
}
let _update_interval = parser.memory[pos + 3] as usize;
let n = ((width * height + 7) / 8) * frame_count;
if pos + 4 + n > parser.memory.len() {
break;
}
pos += n + 4;
parser.count += 1;
} else if t == 3 { // HScroll
if pos + 5 > parser.memory.len() {
break;
}
let _width = parser.memory[pos + 0] as usize;
let height = parser.memory[pos + 1] as usize;
let content_width = (parser.memory[pos + 2] as u16) + ((parser.memory[pos + 3] as u16) << 8);
let _speed_flags = parser.memory[4] as usize;
let n = ((content_width as usize) * height + 7) / 8;
if pos + 5 + n > parser.memory.len() {
break;
}
pos += n + 5;
} else if t == 4 { // VScroll
if pos + 5 > parser.memory.len() {
break;
}
let width = parser.memory[pos + 0] as usize;
let _height = parser.memory[pos + 1] as usize;
let content_height = (parser.memory[pos + 2] as u16) + ((parser.memory[pos + 3] as u16) << 8);
let _speed_flags = parser.memory[4] as usize;
let n = (width * (content_height as usize) + 7) / 8;
if pos + 5 + n > parser.memory.len() {
break;
}
pos += n + 5;
} else if t == 5 { // Line
if pos + 2 > parser.memory.len() {
break;
}
pos += 2;
} else {
break;
}
}
return Ok(parser);
}
pub fn next(&mut self) -> Option<DrawEntry> {
if self.index >= self.count {
return None;
}
let t = self.memory[self.pos] as usize;
let x = self.memory[self.pos + 1];
let y = self.memory[self.pos + 2];
let header = DrawHeader{pos_x: x, pos_y: y};
self.pos += 3;
self.index += 1;
if t == 1 { // Image
let width = self.memory[self.pos];
let height = self.memory[self.pos + 1];
let n = ((width as usize) * (height as usize) + 7) / 8;
let range = Range{start: self.pos + 2, end: self.pos + 2 + n};
self.pos += n + 2;
return Some(DrawEntry::Image(DrawImage{
header: header,
width: width,
height: height,
data: range,
}));
} else if t == 2 { // Animation
let width = self.memory[self.pos];
let height = self.memory[self.pos + 1];
let frame_count = self.memory[self.pos + 2];
let update_interval = self.memory[self.pos + 3] as usize;
let n = ((width as usize) * (height as usize) + 7) / 8 * (frame_count as usize);
let range = Range{start: self.pos + 4, end: self.pos + 4 + n};
self.pos += n + 4;
return Some(DrawEntry::Animation(DrawAnimation{
header: header,
width: width,
height: height,
frame_count: frame_count,
update_interval: update_interval,
data: range,
}));
} else if t == 3 { // HScroll
let width = self.memory[self.pos + 0];
let height = self.memory[self.pos + 1];
let content_width = (self.memory[self.pos + 2] as u16) + ((self.memory[self.pos + 3] as u16) << 8);
let (speed, wrap, direction) = parse_hscroll_speed_and_flags(self.memory[4]);
let n = ((content_width as usize) * (height as usize) + 7) / 8;
let range = Range{start: self.pos + 5, end: self.pos + 5 + n};
self.pos += n + 5;
return Some(DrawEntry::HScroll(DrawHScroll{
header: header,
width: width,
height: height,
content_width: content_width,
scroll_speed: speed,
wrap: wrap,
direction: direction,
data: range,
}));
} else if t == 4 { // VScroll
let width = self.memory[self.pos + 0];
let height = self.memory[self.pos + 1];
let content_height = (self.memory[self.pos + 2] as u16) + ((self.memory[self.pos + 3] as u16) << 8);
let (speed, wrap, direction) = parse_vscroll_speed_and_flags(self.memory[4]);
let n = ((width as usize) * (content_height as usize) + 7) / 8;
let range = Range{start: self.pos + 5, end: self.pos + 5 + n};
self.pos += n + 5;
return Some(DrawEntry::VScroll(DrawVScroll{
header: header,
width: width,
height: height,
content_height: content_height,
scroll_speed: speed,
wrap: wrap,
direction: direction,
data: range,
}));
} else if t == 5 { // Line
let end_x = self.memory[self.pos + 0];
let end_y = self.memory[self.pos + 1];
self.pos += 2;
return Some(DrawEntry::Line(DrawLine{
header: header,
end_x: end_x,
end_y: end_y,
}));
} else {
assert!(t == 1 || t == 2 || t == 3 || t == 4 || t == 5, "Invalid type byte for a DrawEntry encountered.");
unreachable!();
}
}
pub fn reset(&mut self) {
self.index = 0;
self.pos = 5;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn empty() {
let x : [u8; 5] = [0x42, 0x4e, 0x17, 0xee, 0];
let p = DrawEntryParser::create(&x).unwrap();
assert_eq!(p.count, 0);
}
#[test]
fn simple_image_4x4() {
let memory : [u8; 12] = [0x42, 0x4e, 0x17, 0xee, 1, 1, 10, 15, 4, 4, 1, 0];
let mut p = DrawEntryParser::create(&memory).unwrap();
assert_eq!(p.count, 1);
let entry = p.next().unwrap();
if let DrawEntry::Image(img) = entry {
assert_eq!(img.header.pos_x, 10);
assert_eq!(img.header.pos_y, 15);
assert_eq!(img.width, 4);
assert_eq!(img.height, 4);
assert_eq!(img.pixel_value(0, 0, &memory), true);
assert_eq!(img.pixel_value(0, 1, &memory), false);
assert_eq!(img.pixel_value(0, 2, &memory), false);
assert_eq!(img.pixel_value(0, 3, &memory), false);
assert_eq!(img.pixel_value(1, 0, &memory), false);
assert_eq!(img.pixel_value(1, 1, &memory), false);
assert_eq!(img.pixel_value(1, 2, &memory), false);
assert_eq!(img.pixel_value(1, 3, &memory), false);
assert_eq!(img.pixel_value(2, 0, &memory), false);
assert_eq!(img.pixel_value(2, 1, &memory), false);
assert_eq!(img.pixel_value(2, 2, &memory), false);
assert_eq!(img.pixel_value(2, 3, &memory), false);
assert_eq!(img.pixel_value(3, 0, &memory), false);
assert_eq!(img.pixel_value(3, 1, &memory), false);
assert_eq!(img.pixel_value(3, 2, &memory), false);
assert_eq!(img.pixel_value(3, 3, &memory), false);
} else {
assert!(false);
}
}
#[test]
fn draw_bin_sample_1() {
let mut buffer = Vec::<u8>::new();
buffer.resize(120 * 60, 0);
let input = include_bytes!("test1.bin");
let mut p = DrawEntryParser::create(input).unwrap();
assert!(p.count > 0);
for frame_counter in 0..65535u32 {
while let Some(entry) = p.next() {
entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer);
}
}
}
#[test]
fn draw_bin_sample_2() {
let mut buffer = Vec::<u8>::new();
buffer.resize(120 * 60, 0);
let input = include_bytes!("test2.bin");
let mut p = DrawEntryParser::create(input).unwrap();
assert!(p.count > 0);
for frame_counter in 0..65535u32 {
while let Some(entry) = p.next() {
entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer);
}
}
}
#[test]
fn draw_bin_sample_3() {
let mut buffer = Vec::<u8>::new();
buffer.resize(120 * 60, 0);
let input = include_bytes!("test3.bin");
let mut p = DrawEntryParser::create(input).unwrap();
assert!(p.count > 0);
for frame_counter in 0..65535u32 {
while let Some(entry) = p.next() {
entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer);
}
}
}
}

@ -0,0 +1,89 @@
mod binfmt;
use crate::binfmt::DrawObject;
use crate::binfmt::DrawEntryParser;
use clap::Parser;
use std::fs::File;
use std::io::Read;
use std::io::Write;
use std::{thread, time};
#[derive(Parser)]
struct Cli {
filename: std::path::PathBuf,
}
fn flush() {
let _ = std::io::stdout().flush();
}
fn cls() {
print!("\x1b[1J\x1b[1;1H");
}
const WIDTH : i32 = 120;
const HEIGHT : i32 = 60;
fn main() {
let args = Cli::parse();
let mut f = File::open(args.filename).unwrap();
let mut buffer = Vec::new();
f.read_to_end(&mut buffer).unwrap();
let mut parser = DrawEntryParser::create(&buffer).unwrap();
let interval = time::Duration::from_millis(25);
let mut frame_counter = 0;
let mut memory = vec![0 as u8; (WIDTH * HEIGHT / 8) as usize];
loop {
cls();
parser.reset();
memory.fill(0);
while let Some(entry) = parser.next() {
entry.draw_into(frame_counter, &buffer, WIDTH as u8, HEIGHT as u8, &mut memory);
}
print!("\u{250c}");
for _ in 0..WIDTH {
print!("\u{2500}")
}
print!("\u{2510}\n");
for y in 0..((HEIGHT+1)/2) {
print!("\u{2502}");
for x in 0..WIDTH {
let pidx_upper = (2 * y + 0) * WIDTH + x;
let pidx_lower = (2 * y + 1) * WIDTH + x;
let pbyte_upper = (pidx_upper / 8) as usize;
let pbyte_lower = (pidx_lower / 8) as usize;
let pbit_upper = (pidx_upper % 8) as u8;
let pbit_lower = (pidx_lower % 8) as u8;
let pval_upper = (memory[pbyte_upper] & (1 << pbit_upper)) == (1 << pbit_upper);
let pval_lower = if (2 * y + 1) < HEIGHT {
(memory[pbyte_lower] & (1 << pbit_lower)) == (1 << pbit_lower)
} else {
false
};
if pval_upper && pval_lower {
print!("\u{2588}");
} else if pval_upper {
print!("\u{1fb0e}");
} else if pval_lower {
print!("\u{2584}");
} else {
print!(" ");
}
}
print!("\u{2502}\n");
}
print!("\u{2514}");
for _ in 0..WIDTH {
print!("\u{2500}")
}
print!("\u{2518}\n");
println!("Frame counter = {0}", frame_counter);
flush();
thread::sleep(interval);
frame_counter += 1;
}
}
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