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+#[derive(Debug, PartialEq)] +struct Range { + start: T, + end: T, +} + +#[allow(dead_code)] +fn min(v1: T, v2: T) -> T where T: Ord { + if v1 < v2 { + return v1; + } else { + return v2; + } +} + +#[allow(dead_code)] +pub fn is_pixel_set_in_bitmap(x: u16, y: u16, memory: &[u8], width: u16, height: u16) -> bool { + assert!(x < width); + assert!(y < height); + let index = y as usize * width as usize + x as usize; + let byte_index = index / 8; + let bit_index = (index % 8) as u8; + assert!(byte_index < memory.len()); + return (memory[byte_index] & (1 << bit_index)) == (1 << bit_index); +} + +#[allow(dead_code)] +pub fn set_pixel_in_bitmap(x: u8, y: u8, memory: &mut [u8], width: u8, height: u8, value: bool) { + assert!(x < width); + assert!(y < height); + let index = y as usize * width as usize + x as usize; + let byte_index = index / 8; + let bit_index = (index % 8) as u8; + assert!(byte_index < memory.len()); + if value { + memory[byte_index] |= 1 << bit_index; + } else { + memory[byte_index] &= !(1 << bit_index); + } +} + +#[allow(dead_code)] +pub fn bitmap_size_bytes(width: u8, height: u8) -> usize { + return ((width as usize) * (height as usize) + 7) / 8; +} + +#[allow(dead_code)] +pub trait DrawObject { + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]); +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawHeader { + pos_x: u8, + pos_y: u8, +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawImage { + header: DrawHeader, + width: u8, + height: u8, + data: Range, +} + +#[allow(dead_code)] +impl DrawImage { + fn pixel_value(self: &Self, inner_x: u8, inner_y: u8, memory: &[u8]) -> bool { + return is_pixel_set_in_bitmap(inner_x as u16, inner_y as u16, &memory[self.data.start..], self.width as u16, self.height as u16); + } +} + +#[allow(dead_code)] +impl DrawObject for DrawImage { + fn draw_into(self: &Self, _tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + let left = min(self.header.pos_x as usize, target_width as usize); + let top = min(self.header.pos_y as usize, target_height as usize); + let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize); + let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize); + for y in top..bottom { + let inner_y = (y - self.header.pos_y as usize) as u8; + for x in left..right { + let inner_x = (x - self.header.pos_x as usize) as u8; + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in)) + } + } + } +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawAnimation { + header: DrawHeader, + width: u8, + height: u8, + frame_count: u8, + update_interval: usize, // starts at 1 + data: Range, +} + +#[allow(dead_code)] +impl DrawAnimation { + fn pixel_value(self: &Self, frame_index: u8, inner_x: u8, inner_y: u8, memory: &[u8]) -> bool { + let frame_size = ((self.width as usize) * (self.height as usize) + 7) / 8; + let frame_start = self.data.start + frame_size * (frame_index as usize); + return is_pixel_set_in_bitmap(inner_x as u16, inner_y as u16, &memory[frame_start..], self.width as u16, self.height as u16); + } +} + +#[allow(dead_code)] +impl DrawObject for DrawAnimation { + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + assert!(self.update_interval > 0); + assert!(self.frame_count > 0); + let animation_tick = tick / (self.update_interval as usize); + let animation_index = animation_tick % (self.frame_count as usize); + let left = min(self.header.pos_x as usize, target_width as usize); + let top = min(self.header.pos_y as usize, target_height as usize); + let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize); + let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize); + for y in top..bottom { + let inner_y = (y - self.header.pos_y as usize) as u8; + for x in left..right { + let inner_x = (x - self.header.pos_x as usize) as u8; + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(animation_index as u8, inner_x, inner_y, memory_in)) + } + } + } +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub enum ScrollWrap { + Restarting, + Continuous, +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub enum HScrollDirection { + Left, + Right, +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub enum VScrollDirection { + Up, + Down, +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawHScroll { + header: DrawHeader, + width: u8, + height: u8, + content_width: u16, + scroll_speed: u8, + wrap: ScrollWrap, + direction: HScrollDirection, + data: Range, +} + +#[allow(dead_code)] +impl DrawHScroll { + fn pixel_value(self: &Self, inner_x: u16, inner_y: u8, memory: &[u8]) -> bool { + return is_pixel_set_in_bitmap(inner_x, inner_y as u16, &memory[self.data.start..], self.content_width, self.height as u16); + } +} + +#[allow(dead_code)] +impl DrawObject for DrawHScroll { + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + let left = min(self.header.pos_x as usize, target_width as usize); + let top = min(self.header.pos_y as usize, target_height as usize); + let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize); + let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize); + if self.width == 0 || self.content_width == 0 { + return; + } + let mut offset_x = (tick * ((self.scroll_speed as usize + 1) / 8)) % (self.content_width as usize); + if self.wrap == ScrollWrap::Restarting && (offset_x + self.width as usize) >= (self.content_width as usize) { + offset_x = self.content_width as usize - self.width as usize; + } + if self.direction == HScrollDirection::Left { + if self.width as u16 <= self.content_width { + offset_x = self.content_width as usize - offset_x - 1; + } else { + offset_x = 0; + } + } else { + if self.width as u16 > self.content_width { + offset_x = 0; + } + } + for y in top..bottom { + let inner_y = (y - self.header.pos_y as usize) as u8; + for x in left..right { + let inner_x = (x + offset_x - self.header.pos_x as usize) as u16; + if inner_x < self.content_width { + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in)); + } else { + if self.wrap == ScrollWrap::Continuous { + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x % self.content_width, inner_y, memory_in)); + } else { + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, false); + } + } + } + } + } +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawVScroll { + header: DrawHeader, + width: u8, + height: u8, + content_height: u16, + scroll_speed: u8, + wrap: ScrollWrap, + direction: VScrollDirection, + data: Range, +} + +#[allow(dead_code)] +impl DrawVScroll { + fn pixel_value(self: &Self, inner_x: u8, inner_y: u16, memory: &[u8]) -> bool { + return is_pixel_set_in_bitmap(inner_x as u16, inner_y, &memory[self.data.start..], self.width as u16, self.content_height); + } +} + +#[allow(dead_code)] +impl DrawObject for DrawVScroll { + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + let left = min(self.header.pos_x as usize, target_width as usize); + let top = min(self.header.pos_y as usize, target_height as usize); + let right = min(self.header.pos_x as usize + self.width as usize, target_width as usize); + let bottom = min(self.header.pos_y as usize + self.height as usize, target_height as usize); + if self.height == 0 || self.content_height == 0 { + return; + } + let mut offset_y = (tick * ((self.scroll_speed as usize + 1) / 8)) % (self.content_height as usize); + if self.wrap == ScrollWrap::Restarting && (offset_y + self.height as usize) >= (self.content_height as usize) { + offset_y = self.content_height as usize - self.height as usize; + } + if self.direction == VScrollDirection::Up { + if self.height as u16 <= self.content_height { + offset_y = self.content_height as usize - offset_y - 1; + } else { + offset_y = 0; + } + } else { + if self.height as u16 > self.content_height { + offset_y = 0; + } + } + for y in top..bottom { + let inner_y = (y + offset_y - self.header.pos_y as usize) as u16; + if inner_y < self.content_height { + for x in left..right { + let inner_x = (x - self.header.pos_x as usize) as u8; + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y, memory_in)); + } + } else { + if self.wrap == ScrollWrap::Continuous { + for x in left..right { + let inner_x = (x - self.header.pos_x as usize) as u8; + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, self.pixel_value(inner_x, inner_y % self.content_height, memory_in)); + } + } else { + for x in left..right { + set_pixel_in_bitmap(x as u8, y as u8, target_memory, target_width, target_height, false); + } + } + } + } + } +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub struct DrawLine { + header: DrawHeader, + end_x: u8, + end_y: u8, +} + +#[allow(dead_code)] +impl DrawObject for DrawLine { + #[allow(unused_variables)] + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + unimplemented!(); + } +} + +#[allow(dead_code)] +#[derive(Debug, PartialEq)] +pub enum DrawEntry { + Image(DrawImage), + Animation(DrawAnimation), + HScroll(DrawHScroll), + VScroll(DrawVScroll), + Line(DrawLine), +} + +#[allow(dead_code)] +impl DrawObject for DrawEntry { + fn draw_into(self: &Self, tick: usize, memory_in: &[u8], target_width: u8, target_height: u8, target_memory: &mut [u8]) { + use DrawEntry::*; + + match self { + Image(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory), + Animation(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory), + HScroll(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory), + VScroll(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory), + Line(obj) => obj.draw_into(tick, &memory_in, target_width, target_height, target_memory), + } + } +} + +const MAGIC: [u8; 4] = [0x42, 0x4e, 0x17, 0xee]; + +#[allow(dead_code)] +pub struct DrawEntryParser<'a> { + memory: &'a [u8], + index: usize, + count: usize, + pos: usize, +} + +#[allow(dead_code)] +fn parse_hscroll_speed_and_flags(v: u8) -> (u8, ScrollWrap, HScrollDirection) { + let speed = v & 0x3f; + let wrap = if (v & 0x80) == 0x80 { ScrollWrap::Continuous } else { ScrollWrap::Restarting }; + let direction = if (v & 0x40) == 0x40 { HScrollDirection::Right } else { HScrollDirection::Left }; + return (speed, wrap, direction); +} + +#[allow(dead_code)] +fn parse_vscroll_speed_and_flags(v: u8) -> (u8, ScrollWrap, VScrollDirection) { + let speed = v & 0x3f; + let wrap = if (v & 0x80) == 0x80 { ScrollWrap::Continuous } else { ScrollWrap::Restarting }; + let direction = if (v & 0x40) == 0x40 { VScrollDirection::Down } else { VScrollDirection::Up }; + return (speed, wrap, direction); +} + +#[allow(dead_code)] +impl<'a> DrawEntryParser<'a> { + pub fn create(memory: &'a [u8]) -> Result, u32> { + if memory.len() < 5 { + return Err(1); + } + if memory[0..4] != MAGIC { + return Err(2); + } + let expected_count = memory[4] as usize; + let mut parser = DrawEntryParser { + memory: memory, + index: 0, + count: 0, + pos: 5, + }; + let mut pos = 5; + while pos < parser.memory.len() { + if parser.count >= expected_count { + break; + } + if pos + 3 > parser.memory.len() { + break; + } + let t = parser.memory[pos + 0]; + let _x = parser.memory[pos + 1] as usize; + let _y = parser.memory[pos + 2] as usize; + pos += 3; + if t == 1 { // Image + if pos + 2 > parser.memory.len() { + break; + } + let width = parser.memory[pos + 0] as usize; + let height = parser.memory[pos + 1] as usize; + let n = (width * height + 7) / 8; + if pos + 2 + n > parser.memory.len() { + break; + } + pos += n + 2; + parser.count += 1; + } else if t == 2 { // Animation + if pos + 4 > parser.memory.len() { + break; + } + let width = parser.memory[pos + 0] as usize; + let height = parser.memory[pos + 1] as usize; + let frame_count = parser.memory[pos + 2] as usize; + if frame_count == 0 { + break; + } + let _update_interval = parser.memory[pos + 3] as usize; + let n = ((width * height + 7) / 8) * frame_count; + if pos + 4 + n > parser.memory.len() { + break; + } + pos += n + 4; + parser.count += 1; + } else if t == 3 { // HScroll + if pos + 5 > parser.memory.len() { + break; + } + let _width = parser.memory[pos + 0] as usize; + let height = parser.memory[pos + 1] as usize; + let content_width = (parser.memory[pos + 2] as u16) + ((parser.memory[pos + 3] as u16) << 8); + let _speed_flags = parser.memory[4] as usize; + let n = ((content_width as usize) * height + 7) / 8; + if pos + 5 + n > parser.memory.len() { + break; + } + pos += n + 5; + } else if t == 4 { // VScroll + if pos + 5 > parser.memory.len() { + break; + } + let width = parser.memory[pos + 0] as usize; + let _height = parser.memory[pos + 1] as usize; + let content_height = (parser.memory[pos + 2] as u16) + ((parser.memory[pos + 3] as u16) << 8); + let _speed_flags = parser.memory[4] as usize; + let n = (width * (content_height as usize) + 7) / 8; + if pos + 5 + n > parser.memory.len() { + break; + } + pos += n + 5; + } else if t == 5 { // Line + if pos + 2 > parser.memory.len() { + break; + } + pos += 2; + } else { + break; + } + } + return Ok(parser); + } + + pub fn next(&mut self) -> Option { + if self.index >= self.count { + return None; + } + + let t = self.memory[self.pos] as usize; + let x = self.memory[self.pos + 1]; + let y = self.memory[self.pos + 2]; + let header = DrawHeader{pos_x: x, pos_y: y}; + self.pos += 3; + self.index += 1; + + if t == 1 { // Image + let width = self.memory[self.pos]; + let height = self.memory[self.pos + 1]; + let n = ((width as usize) * (height as usize) + 7) / 8; + let range = Range{start: self.pos + 2, end: self.pos + 2 + n}; + self.pos += n + 2; + return Some(DrawEntry::Image(DrawImage{ + header: header, + width: width, + height: height, + data: range, + })); + } else if t == 2 { // Animation + let width = self.memory[self.pos]; + let height = self.memory[self.pos + 1]; + let frame_count = self.memory[self.pos + 2]; + let update_interval = self.memory[self.pos + 3] as usize; + let n = ((width as usize) * (height as usize) + 7) / 8 * (frame_count as usize); + let range = Range{start: self.pos + 4, end: self.pos + 4 + n}; + self.pos += n + 4; + return Some(DrawEntry::Animation(DrawAnimation{ + header: header, + width: width, + height: height, + frame_count: frame_count, + update_interval: update_interval, + data: range, + })); + } else if t == 3 { // HScroll + let width = self.memory[self.pos + 0]; + let height = self.memory[self.pos + 1]; + let content_width = (self.memory[self.pos + 2] as u16) + ((self.memory[self.pos + 3] as u16) << 8); + let (speed, wrap, direction) = parse_hscroll_speed_and_flags(self.memory[4]); + let n = ((content_width as usize) * (height as usize) + 7) / 8; + let range = Range{start: self.pos + 5, end: self.pos + 5 + n}; + self.pos += n + 5; + return Some(DrawEntry::HScroll(DrawHScroll{ + header: header, + width: width, + height: height, + content_width: content_width, + scroll_speed: speed, + wrap: wrap, + direction: direction, + data: range, + })); + } else if t == 4 { // VScroll + let width = self.memory[self.pos + 0]; + let height = self.memory[self.pos + 1]; + let content_height = (self.memory[self.pos + 2] as u16) + ((self.memory[self.pos + 3] as u16) << 8); + let (speed, wrap, direction) = parse_vscroll_speed_and_flags(self.memory[4]); + let n = ((width as usize) * (content_height as usize) + 7) / 8; + let range = Range{start: self.pos + 5, end: self.pos + 5 + n}; + self.pos += n + 5; + return Some(DrawEntry::VScroll(DrawVScroll{ + header: header, + width: width, + height: height, + content_height: content_height, + scroll_speed: speed, + wrap: wrap, + direction: direction, + data: range, + })); + } else if t == 5 { // Line + let end_x = self.memory[self.pos + 0]; + let end_y = self.memory[self.pos + 1]; + self.pos += 2; + return Some(DrawEntry::Line(DrawLine{ + header: header, + end_x: end_x, + end_y: end_y, + })); + } else { + assert!(t == 1 || t == 2 || t == 3 || t == 4 || t == 5, "Invalid type byte for a DrawEntry encountered."); + unreachable!(); + } + } + + pub fn reset(&mut self) { + self.index = 0; + self.pos = 5; + } +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn empty() { + let x : [u8; 5] = [0x42, 0x4e, 0x17, 0xee, 0]; + let p = DrawEntryParser::create(&x).unwrap(); + assert_eq!(p.count, 0); + } + + #[test] + fn simple_image_4x4() { + let memory : [u8; 12] = [0x42, 0x4e, 0x17, 0xee, 1, 1, 10, 15, 4, 4, 1, 0]; + let mut p = DrawEntryParser::create(&memory).unwrap(); + assert_eq!(p.count, 1); + let entry = p.next().unwrap(); + if let DrawEntry::Image(img) = entry { + assert_eq!(img.header.pos_x, 10); + assert_eq!(img.header.pos_y, 15); + assert_eq!(img.width, 4); + assert_eq!(img.height, 4); + assert_eq!(img.pixel_value(0, 0, &memory), true); + assert_eq!(img.pixel_value(0, 1, &memory), false); + assert_eq!(img.pixel_value(0, 2, &memory), false); + assert_eq!(img.pixel_value(0, 3, &memory), false); + assert_eq!(img.pixel_value(1, 0, &memory), false); + assert_eq!(img.pixel_value(1, 1, &memory), false); + assert_eq!(img.pixel_value(1, 2, &memory), false); + assert_eq!(img.pixel_value(1, 3, &memory), false); + assert_eq!(img.pixel_value(2, 0, &memory), false); + assert_eq!(img.pixel_value(2, 1, &memory), false); + assert_eq!(img.pixel_value(2, 2, &memory), false); + assert_eq!(img.pixel_value(2, 3, &memory), false); + assert_eq!(img.pixel_value(3, 0, &memory), false); + assert_eq!(img.pixel_value(3, 1, &memory), false); + assert_eq!(img.pixel_value(3, 2, &memory), false); + assert_eq!(img.pixel_value(3, 3, &memory), false); + } else { + assert!(false); + } + } + + #[test] + fn draw_bin_sample_1() { + let mut buffer = Vec::::new(); + buffer.resize(120 * 60, 0); + let input = include_bytes!("test1.bin"); + let mut p = DrawEntryParser::create(input).unwrap(); + assert!(p.count > 0); + for frame_counter in 0..65535u32 { + while let Some(entry) = p.next() { + entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer); + } + } + } + + #[test] + fn draw_bin_sample_2() { + let mut buffer = Vec::::new(); + buffer.resize(120 * 60, 0); + let input = include_bytes!("test2.bin"); + let mut p = DrawEntryParser::create(input).unwrap(); + assert!(p.count > 0); + for frame_counter in 0..65535u32 { + while let Some(entry) = p.next() { + entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer); + } + } + } + + #[test] + fn draw_bin_sample_3() { + let mut buffer = Vec::::new(); + buffer.resize(120 * 60, 0); + let input = include_bytes!("test3.bin"); + let mut p = DrawEntryParser::create(input).unwrap(); + assert!(p.count > 0); + for frame_counter in 0..65535u32 { + while let Some(entry) = p.next() { + entry.draw_into(frame_counter as usize, input, 120, 60, &mut buffer); + } + } + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..2278501 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,89 @@ +mod binfmt; + +use crate::binfmt::DrawObject; +use crate::binfmt::DrawEntryParser; +use clap::Parser; +use std::fs::File; +use std::io::Read; +use std::io::Write; +use std::{thread, time}; + +#[derive(Parser)] +struct Cli { + filename: std::path::PathBuf, +} + +fn flush() { + let _ = std::io::stdout().flush(); +} + +fn cls() { + print!("\x1b[1J\x1b[1;1H"); +} + +const WIDTH : i32 = 120; +const HEIGHT : i32 = 60; + +fn main() { + let args = Cli::parse(); + + let mut f = File::open(args.filename).unwrap(); + let mut buffer = Vec::new(); + f.read_to_end(&mut buffer).unwrap(); + + let mut parser = DrawEntryParser::create(&buffer).unwrap(); + + let interval = time::Duration::from_millis(25); + + let mut frame_counter = 0; + let mut memory = vec![0 as u8; (WIDTH * HEIGHT / 8) as usize]; + loop { + cls(); + parser.reset(); + memory.fill(0); + while let Some(entry) = parser.next() { + entry.draw_into(frame_counter, &buffer, WIDTH as u8, HEIGHT as u8, &mut memory); + } + print!("\u{250c}"); + for _ in 0..WIDTH { + print!("\u{2500}") + } + print!("\u{2510}\n"); + for y in 0..((HEIGHT+1)/2) { + print!("\u{2502}"); + for x in 0..WIDTH { + let pidx_upper = (2 * y + 0) * WIDTH + x; + let pidx_lower = (2 * y + 1) * WIDTH + x; + let pbyte_upper = (pidx_upper / 8) as usize; + let pbyte_lower = (pidx_lower / 8) as usize; + let pbit_upper = (pidx_upper % 8) as u8; + let pbit_lower = (pidx_lower % 8) as u8; + let pval_upper = (memory[pbyte_upper] & (1 << pbit_upper)) == (1 << pbit_upper); + let pval_lower = if (2 * y + 1) < HEIGHT { + (memory[pbyte_lower] & (1 << pbit_lower)) == (1 << pbit_lower) + } else { + false + }; + if pval_upper && pval_lower { + print!("\u{2588}"); + } else if pval_upper { + print!("\u{1fb0e}"); + } else if pval_lower { + print!("\u{2584}"); + } else { + print!(" "); + } + } + print!("\u{2502}\n"); + } + print!("\u{2514}"); + for _ in 0..WIDTH { + print!("\u{2500}") + } + print!("\u{2518}\n"); + println!("Frame counter = {0}", frame_counter); + flush(); + thread::sleep(interval); + frame_counter += 1; + } +}