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// =============================================================================
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// font.ts — built-in 5×7 bitmap font + text rasteriser
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//
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// Font encoding: column-major, 5 bytes per glyph (one byte per column).
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// Each byte: bit 0 = topmost pixel, bit 6 = bottom pixel (7 rows used).
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// Covers ASCII 0x20 (space) … 0x7E (~). Unknown codepoints → replacement glyph.
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//
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// Custom fonts (U8G2 binary format) accepted but glyph lookup not yet
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// implemented — falls back to built-in automatically.
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// =============================================================================
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export const GLYPH_W = 5; // pixel columns per glyph
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export const GLYPH_H = 7; // pixel rows per glyph
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export const GLYPH_ADVANCE = 6; // pixels advanced per character (glyph + 1px gap)
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// ---------------------------------------------------------------------------
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// Built-in 5×7 font data — classic Adafruit GFX / GNU unifont subset
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// ---------------------------------------------------------------------------
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// prettier-ignore
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const FONT_5x7 = new Uint8Array([ |
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0x00, 0x00, 0x00, 0x00, 0x00, // 0x20 ' '
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0x00, 0x00, 0x5F, 0x00, 0x00, // 0x21 '!'
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0x00, 0x07, 0x00, 0x07, 0x00, // 0x22 '"'
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0x14, 0x7F, 0x14, 0x7F, 0x14, // 0x23 '#'
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0x24, 0x2A, 0x7F, 0x2A, 0x12, // 0x24 '$'
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0x23, 0x13, 0x08, 0x64, 0x62, // 0x25 '%'
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0x36, 0x49, 0x55, 0x22, 0x50, // 0x26 '&'
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0x00, 0x05, 0x03, 0x00, 0x00, // 0x27 "'"
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0x00, 0x1C, 0x22, 0x41, 0x00, // 0x28 '('
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0x00, 0x41, 0x22, 0x1C, 0x00, // 0x29 ')'
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0x14, 0x08, 0x3E, 0x08, 0x14, // 0x2A '*'
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0x08, 0x08, 0x3E, 0x08, 0x08, // 0x2B '+'
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0x00, 0x50, 0x30, 0x00, 0x00, // 0x2C ','
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0x08, 0x08, 0x08, 0x08, 0x08, // 0x2D '-'
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0x00, 0x60, 0x60, 0x00, 0x00, // 0x2E '.'
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0x20, 0x10, 0x08, 0x04, 0x02, // 0x2F '/'
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0x3E, 0x51, 0x49, 0x45, 0x3E, // 0x30 '0'
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0x00, 0x42, 0x7F, 0x40, 0x00, // 0x31 '1'
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0x42, 0x61, 0x51, 0x49, 0x46, // 0x32 '2'
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0x21, 0x41, 0x45, 0x4B, 0x31, // 0x33 '3'
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0x18, 0x14, 0x12, 0x7F, 0x10, // 0x34 '4'
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0x27, 0x45, 0x45, 0x45, 0x39, // 0x35 '5'
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0x3C, 0x4A, 0x49, 0x49, 0x30, // 0x36 '6'
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0x01, 0x71, 0x09, 0x05, 0x03, // 0x37 '7'
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0x36, 0x49, 0x49, 0x49, 0x36, // 0x38 '8'
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0x06, 0x49, 0x49, 0x29, 0x1E, // 0x39 '9'
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0x00, 0x36, 0x36, 0x00, 0x00, // 0x3A ':'
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0x00, 0x56, 0x36, 0x00, 0x00, // 0x3B ';'
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0x08, 0x14, 0x22, 0x41, 0x00, // 0x3C '<'
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0x14, 0x14, 0x14, 0x14, 0x14, // 0x3D '='
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0x00, 0x41, 0x22, 0x14, 0x08, // 0x3E '>'
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0x02, 0x01, 0x51, 0x09, 0x06, // 0x3F '?'
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0x32, 0x49, 0x79, 0x41, 0x3E, // 0x40 '@'
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0x7E, 0x11, 0x11, 0x11, 0x7E, // 0x41 'A'
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0x7F, 0x49, 0x49, 0x49, 0x36, // 0x42 'B'
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0x3E, 0x41, 0x41, 0x41, 0x22, // 0x43 'C'
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0x7F, 0x41, 0x41, 0x22, 0x1C, // 0x44 'D'
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0x7F, 0x49, 0x49, 0x49, 0x41, // 0x45 'E'
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0x7F, 0x09, 0x09, 0x09, 0x01, // 0x46 'F'
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0x3E, 0x41, 0x49, 0x49, 0x7A, // 0x47 'G'
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0x7F, 0x08, 0x08, 0x08, 0x7F, // 0x48 'H'
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0x00, 0x41, 0x7F, 0x41, 0x00, // 0x49 'I'
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0x20, 0x40, 0x41, 0x3F, 0x01, // 0x4A 'J'
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0x7F, 0x08, 0x14, 0x22, 0x41, // 0x4B 'K'
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0x7F, 0x40, 0x40, 0x40, 0x40, // 0x4C 'L'
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0x7F, 0x02, 0x0C, 0x02, 0x7F, // 0x4D 'M'
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0x7F, 0x04, 0x08, 0x10, 0x7F, // 0x4E 'N'
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0x3E, 0x41, 0x41, 0x41, 0x3E, // 0x4F 'O'
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0x7F, 0x09, 0x09, 0x09, 0x06, // 0x50 'P'
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0x3E, 0x41, 0x51, 0x21, 0x5E, // 0x51 'Q'
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0x7F, 0x09, 0x19, 0x29, 0x46, // 0x52 'R'
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0x46, 0x49, 0x49, 0x49, 0x31, // 0x53 'S'
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0x01, 0x01, 0x7F, 0x01, 0x01, // 0x54 'T'
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0x3F, 0x40, 0x40, 0x40, 0x3F, // 0x55 'U'
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0x1F, 0x20, 0x40, 0x20, 0x1F, // 0x56 'V'
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0x3F, 0x40, 0x38, 0x40, 0x3F, // 0x57 'W'
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0x63, 0x14, 0x08, 0x14, 0x63, // 0x58 'X'
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0x07, 0x08, 0x70, 0x08, 0x07, // 0x59 'Y'
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0x61, 0x51, 0x49, 0x45, 0x43, // 0x5A 'Z'
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0x00, 0x7F, 0x41, 0x41, 0x00, // 0x5B '['
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0x02, 0x04, 0x08, 0x10, 0x20, // 0x5C '\'
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0x00, 0x41, 0x41, 0x7F, 0x00, // 0x5D ']'
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0x04, 0x02, 0x01, 0x02, 0x04, // 0x5E '^'
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0x40, 0x40, 0x40, 0x40, 0x40, // 0x5F '_'
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0x00, 0x01, 0x02, 0x04, 0x00, // 0x60 '`'
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0x20, 0x54, 0x54, 0x54, 0x78, // 0x61 'a'
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0x7F, 0x48, 0x44, 0x44, 0x38, // 0x62 'b'
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0x38, 0x44, 0x44, 0x44, 0x20, // 0x63 'c'
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0x38, 0x44, 0x44, 0x48, 0x7F, // 0x64 'd'
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0x38, 0x54, 0x54, 0x54, 0x18, // 0x65 'e'
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0x08, 0x7E, 0x09, 0x01, 0x02, // 0x66 'f'
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0x0C, 0x52, 0x52, 0x52, 0x3E, // 0x67 'g'
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0x7F, 0x08, 0x04, 0x04, 0x78, // 0x68 'h'
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0x00, 0x44, 0x7D, 0x40, 0x00, // 0x69 'i'
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0x20, 0x40, 0x44, 0x3D, 0x00, // 0x6A 'j'
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0x7F, 0x10, 0x28, 0x44, 0x00, // 0x6B 'k'
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0x00, 0x41, 0x7F, 0x40, 0x00, // 0x6C 'l'
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0x7C, 0x04, 0x18, 0x04, 0x78, // 0x6D 'm'
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0x7C, 0x08, 0x04, 0x04, 0x78, // 0x6E 'n'
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0x38, 0x44, 0x44, 0x44, 0x38, // 0x6F 'o'
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0x7C, 0x14, 0x14, 0x14, 0x08, // 0x70 'p'
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0x08, 0x14, 0x14, 0x18, 0x7C, // 0x71 'q'
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0x7C, 0x08, 0x04, 0x04, 0x08, // 0x72 'r'
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0x48, 0x54, 0x54, 0x54, 0x20, // 0x73 's'
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0x04, 0x3F, 0x44, 0x40, 0x20, // 0x74 't'
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0x3C, 0x40, 0x40, 0x20, 0x7C, // 0x75 'u'
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0x1C, 0x20, 0x40, 0x20, 0x1C, // 0x76 'v'
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0x3C, 0x40, 0x30, 0x40, 0x3C, // 0x77 'w'
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0x44, 0x28, 0x10, 0x28, 0x44, // 0x78 'x'
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0x0C, 0x50, 0x50, 0x50, 0x3C, // 0x79 'y'
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0x44, 0x64, 0x54, 0x4C, 0x44, // 0x7A 'z'
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0x00, 0x08, 0x36, 0x41, 0x00, // 0x7B '{'
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0x00, 0x00, 0x7F, 0x00, 0x00, // 0x7C '|'
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0x00, 0x41, 0x36, 0x08, 0x00, // 0x7D '}'
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0x10, 0x08, 0x08, 0x10, 0x08, // 0x7E '~'
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]); |
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// Replacement glyph for codepoints outside built-in coverage: filled 5×7 box
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// prettier-ignore
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const REPLACEMENT_GLYPH = new Uint8Array([0x7F, 0x41, 0x41, 0x41, 0x7F]); |
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/** |
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* Return the 5 column-bytes for a codepoint from the built-in font. |
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* Returns REPLACEMENT_GLYPH for anything outside ASCII 0x20–0x7E. |
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*/ |
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export function builtinGlyph(cp: number): Uint8Array { |
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if (cp >= 0x20 && cp <= 0x7E) { |
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const off = (cp - 0x20) * GLYPH_W; |
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return FONT_5x7.subarray(off, off + GLYPH_W); |
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} |
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return REPLACEMENT_GLYPH; |
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} |
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// ---------------------------------------------------------------------------
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// Custom font (U8G2 binary format)
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// ---------------------------------------------------------------------------
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/** |
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* Look up a glyph in a U8G2 font blob. |
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* Returns null if the codepoint is not found or the format is unsupported, |
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* in which case the caller should fall back to builtinGlyph(). |
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* |
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* U8G2 font parsing is not yet fully implemented — this is a hook for future |
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* integration with the u8g2-fonts Rust crate output. |
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*/ |
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export function u8g2Glyph( |
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_cp: number, |
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_fontData: Uint8Array, |
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): { cols: Uint8Array; w: number; h: number; xOff: number; yOff: number } | null { |
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// TODO: implement U8G2 binary glyph lookup
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return null; |
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} |
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// ---------------------------------------------------------------------------
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// Text → pixel-image rasteriser
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// ---------------------------------------------------------------------------
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/** |
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* Rasterise `text` into a 1bpp pixel image. |
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* Iterates over actual Unicode codepoints (handles surrogate pairs / emoji). |
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* |
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* - `cellHeight`: height of the destination cell in pixels; glyphs are |
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* centred vertically within it. |
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* - `customFont`: optional raw U8G2 font data; if provided and the glyph is |
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* found, it is used instead of the built-in font. |
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* |
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* Returns a pixel image sized (textWidth × cellHeight) where each byte is 0 |
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* (off) or 1 (on). |
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*/ |
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export function rasterizeText( |
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text: string, |
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cellHeight: number, |
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customFont?: Uint8Array, |
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): { pixels: Uint8Array; width: number; height: number } { |
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// Collect glyph column data for each codepoint
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const glyphs: Array<{ cols: Uint8Array; w: number; h: number; yOff: number }> = []; |
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for (const char of text) { // ← real codepoint iteration
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const cp = char.codePointAt(0) ?? 0x3F; // '?' fallback
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// Try custom font first, fall back to built-in
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const custom = customFont ? u8g2Glyph(cp, customFont) : null; |
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if (custom) { |
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glyphs.push({ cols: custom.cols, w: custom.w, h: custom.h, yOff: custom.yOff }); |
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} else { |
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glyphs.push({ cols: builtinGlyph(cp), w: GLYPH_W, h: GLYPH_H, yOff: 0 }); |
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} |
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} |
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// Total pixel width = sum of advances (GLYPH_ADVANCE per glyph, no trailing gap)
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const totalW = Math.max(1, glyphs.length * GLYPH_ADVANCE - 1); // remove last gap
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const pixels = new Uint8Array(totalW * cellHeight); |
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// Vertical centre of glyph within cell
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const yBase = Math.max(0, Math.floor((cellHeight - GLYPH_H) / 2)); |
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let x = 0; |
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for (const g of glyphs) { |
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const top = yBase + g.yOff; |
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for (let col = 0; col < g.w; col++) { |
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const colByte = g.cols[col] ?? 0; |
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for (let row = 0; row < g.h; row++) { |
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if ((colByte >> row) & 1) { |
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const py = top + row; |
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if (py >= 0 && py < cellHeight) { |
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pixels[py * totalW + x + col] = 1; |
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} |
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} |
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} |
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} |
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x += GLYPH_ADVANCE; |
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} |
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return { pixels, width: totalW, height: cellHeight }; |
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} |
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