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c495136131
| Author | SHA1 | Date |
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c495136131 | 2 weeks ago |
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8f72f59558 | 2 weeks ago |
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bbd958baca | 2 weeks ago |
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1571d11322 | 2 weeks ago |
@ -0,0 +1,289 @@ |
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#!/usr/bin/env python3 |
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""" |
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Convert BMP/GIF images to binary animation format. |
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|
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written by me, refactored by claude sonnet 4.5 |
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2025-12-28 |
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""" |
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import argparse |
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from PIL import Image, ImageSequence |
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|
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STATIC = 1 |
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ANIMATION = 2 |
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|
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def bmp_to_bitmap_fn(im): |
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"""Create a function that converts image to bitmap data.""" |
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def fn(img): |
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# Find bounding box of black pixels |
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x = [xc for xc in range(im.size[0]) for yc in range(im.size[1]) |
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if sum(im.getpixel((xc, yc))) == 0] |
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y = [yc for xc in range(im.size[0]) for yc in range(im.size[1]) |
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if sum(im.getpixel((xc, yc))) == 0] |
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|
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if not x or not y: |
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return img, 0, 0 |
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|
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xmin, xmax = min(x), max(x) |
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ymin, ymax = min(y), max(y) |
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xsize = (xmax - xmin) |
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ysize = (ymax - ymin) |
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|
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print(f"Image bounds: x={xmin}-{xmax}, y={ymin}-{ymax}, size={xsize}x{ysize}") |
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|
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for y in range(ysize): |
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for x in range(xsize): |
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if im.size[0] >= x and sum(im.getpixel((xmin + x, ymin + y))) == 0: |
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pos = ((y * xsize) + x) // 8 |
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bit = ((y * xsize) + x) % 8 |
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if pos < len(img): |
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img[pos] |= 1 << bit |
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|
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return img, xsize, ysize |
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return fn |
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|
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def extract_frames_from_image(image_path): |
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""" |
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Extract all frames from an image file (GIF or static). |
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Returns a list of PIL Image objects. |
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""" |
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img = Image.open(image_path) |
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frames = [] |
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|
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# Convert to RGB if needed |
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if img.mode not in ('RGB', 'L'): |
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img = img.convert('RGB') |
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|
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if image_path.endswith(".gif"): |
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with Image.open(image_path) as im_gif: |
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index = 0 |
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for img in ImageSequence.Iterator(im_gif): |
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frame_copy = img.copy() |
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if frame_copy.mode != 'RGB': |
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frame_copy = frame_copy.convert('RGB') |
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frames.append(frame_copy) |
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if len(frames) == 0: |
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try: |
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# Try to extract all frames (works for GIFs) |
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for frame_num in range(img.n_frames): |
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print("frame is ", frame_num) |
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img.seek(frame_num) |
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# Copy the frame to prevent issues with lazy loading |
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frame_copy = img.copy() |
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if frame_copy.mode != 'RGB': |
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frame_copy = frame_copy.convert('RGB') |
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frames.append(frame_copy) |
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print(f"Extracted frame {frame_num} from {image_path}") |
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except AttributeError: |
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# Not an animated image, just use the single frame |
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frames.append(img) |
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print(f"Loaded static image from {image_path}") |
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|
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return frames |
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|
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def extract_all_frames(image_paths, mode): |
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""" |
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Extract frames from all input images based on mode. |
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|
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Args: |
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image_paths: List of image file paths |
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mode: 'frame' for sequential frames, 'differential' for alternating pattern |
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|
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Returns: |
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List of PIL Image objects representing animation frames |
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""" |
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all_frames = [] |
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|
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if mode == 'differential': |
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# Differential mode: extract frames from each image, then create alternating pattern |
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if len(image_paths) != 2: |
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raise ValueError("Differential mode requires exactly 2 images (off and on states)") |
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|
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off_frames = extract_frames_from_image(image_paths[0]) |
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on_frames = extract_frames_from_image(image_paths[1]) |
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|
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# Use only the first frame from each for differential mode |
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off_frame = off_frames[0] |
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on_frame = on_frames[0] |
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|
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# Create pattern: multiple off frames followed by on frame |
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all_frames = [off_frame] * 14 + [on_frame] |
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print(f"Created differential animation: 14 off frames + 1 on frame") |
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|
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elif mode == 'frame': |
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# Frame mode: concatenate all frames from all images |
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for path in image_paths: |
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frames = extract_frames_from_image(path) |
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all_frames.extend(frames) |
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print(f"Total frames collected: {len(all_frames)}") |
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else: |
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raise ValueError(f"Unknown mode: {mode}. Use 'frame' or 'differential'") |
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return all_frames |
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|
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def get_frame_dimensions(frames): |
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"""Get the maximum dimensions needed for all frames.""" |
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max_width = 0 |
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max_height = 0 |
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|
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for frame in frames: |
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# Find bounding box |
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x = [xc for xc in range(frame.size[0]) for yc in range(frame.size[1]) |
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if sum(frame.getpixel((xc, yc))) == 0] |
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y = [yc for xc in range(frame.size[0]) for yc in range(frame.size[1]) |
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if sum(frame.getpixel((xc, yc))) == 0] |
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|
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if x and y: |
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width = max(x) - min(x) |
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height = max(y) - min(y) |
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max_width = max(max_width, width) |
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max_height = max(max_height, height) |
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return max_width, max_height |
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|
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def create_animation_binary(image_paths, output_path, startx, starty, |
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update_interval, mode): |
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""" |
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Create binary animation file from BMP/GIF images. |
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|
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Args: |
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image_paths: List of image file paths |
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output_path: Output binary file path |
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startx: X coordinate for animation start |
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starty: Y coordinate for animation start |
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update_interval: Frame update interval |
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mode: 'frame' for one image per frame, 'differential' for alternating states |
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""" |
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|
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# Extract all frames from input images based on mode |
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frames = extract_all_frames(image_paths, mode) |
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if not frames: |
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raise ValueError("No frames extracted from input images") |
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|
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# Determine dimensions |
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frame_width, frame_height = get_frame_dimensions(frames) |
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print(f"Using frame dimensions: {frame_width}x{frame_height}") |
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|
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# Convert frames to bitmap functions |
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animation = [bmp_to_bitmap_fn(frame) for frame in frames] |
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# Single frame case: write as static object |
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if len(animation) == 1: |
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print("Single frame detected, creating static object") |
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with open(output_path, "wb") as fx: |
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# Write magic header |
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fx.write(bytearray([0x42, 0x4e, 0x17, 0xee])) |
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|
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# Write number of objects |
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fx.write(bytearray([1])) |
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|
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# Write static object |
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fx.write(bytearray([STATIC, startx, starty])) |
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fx.write(bytearray([frame_width, frame_height])) |
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img = bytearray([0] * ((frame_width * frame_height + 7) // 8)) |
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img, xsize, ysize = animation[0](img) |
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fx.write(img) |
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file_size = fx.tell() |
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print(f"Total size: {file_size} bytes") |
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if file_size >= 50000: |
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print("WARNING: File size exceeds 50000 bytes!") |
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print(f"Static image created: {output_path}") |
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return |
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|
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# Multiple frames: write as animation |
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with open(output_path, "wb") as fx: |
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# Write magic header |
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fx.write(bytearray([0x42, 0x4e, 0x17, 0xee])) |
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|
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# Write number of objects |
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fx.write(bytearray([2])) |
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|
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# Write static background object (empty) |
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fx.write(bytearray([STATIC, 0, 0])) |
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fx.write(bytearray([120, 60])) |
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fx.write(bytearray([0] * ((120 * 60 + 7) // 8))) |
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|
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# Write animation object |
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fx.write(bytearray([ANIMATION, startx, starty])) |
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fx.write(bytearray([frame_width, frame_height, len(animation), update_interval])) |
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|
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# Write animation frames |
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for i, bmp_fun in enumerate(animation): |
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img = bytearray([0] * ((frame_width * frame_height + 7) // 8)) |
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img, xsize, ysize = bmp_fun(img) |
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print(f"Frame {i}: start={fx.tell()}") |
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fx.write(img) |
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file_size = fx.tell() |
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print(f"Total size: {file_size} bytes") |
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if file_size >= 50000: |
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print("WARNING: File size exceeds 50000 bytes!") |
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print(f"Animation binary created: {output_path}") |
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|
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def main(): |
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parser = argparse.ArgumentParser( |
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description='Convert BMP/GIF images to binary animation format', |
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formatter_class=argparse.ArgumentDefaultsHelpFormatter |
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) |
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|
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parser.add_argument( |
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'images', |
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nargs='+', |
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help='Image file(s) (BMP or GIF). GIF frames are extracted automatically. Single frame creates static object, multiple frames create animation.' |
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) |
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|
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parser.add_argument( |
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'--output', |
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type=str, |
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default='animation.bin', |
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help='Output binary file path' |
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) |
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|
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parser.add_argument( |
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'--start-x', |
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type=int, |
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default=0, |
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help='X coordinate for start position' |
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) |
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|
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parser.add_argument( |
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'--start-y', |
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type=int, |
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default=0, |
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help='Y coordinate for start position' |
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) |
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|
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parser.add_argument( |
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'--update-interval', |
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type=int, |
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default=3, |
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help='Update interval (0=every tick, 1=every second tick, etc.)' |
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) |
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|
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parser.add_argument( |
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'--mode', |
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choices=['frame', 'differential'], |
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default='frame', |
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help='Animation mode: "frame" = each image/frame is a frame, "differential" = alternate between 2 images (requires exactly 2 images)' |
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) |
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|
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args = parser.parse_args() |
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|
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create_animation_binary( |
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args.images, |
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args.output, |
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args.start_x, |
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args.start_y, |
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args.update_interval, |
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args.mode |
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) |
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|
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if __name__ == '__main__': |
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main() |
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@ -0,0 +1,605 @@ |
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const MAGIC = [0x42, 0x4e, 0x17, 0xee]; |
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|
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enum DrawEntryType { |
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Image = 1, |
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Animation = 2, |
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HScroll = 3, |
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VScroll = 4, |
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Line = 5, |
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} |
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|
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enum ScrollWrap { |
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Restarting = 0, |
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Continuous = 1, |
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} |
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|
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enum HScrollDirection { |
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Left = 0, |
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Right = 1, |
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} |
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|
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enum VScrollDirection { |
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Up = 0, |
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Down = 1, |
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} |
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|
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interface DrawHeader { |
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posX: number; |
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posY: number; |
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} |
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|
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interface DrawImage { |
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type: DrawEntryType.Image; |
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header: DrawHeader; |
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width: number; |
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height: number; |
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data: Uint8Array; |
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} |
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|
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interface DrawAnimation { |
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type: DrawEntryType.Animation; |
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header: DrawHeader; |
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width: number; |
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height: number; |
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frameCount: number; |
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updateInterval: number; |
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data: Uint8Array; |
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} |
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|
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interface DrawHScroll { |
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type: DrawEntryType.HScroll; |
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header: DrawHeader; |
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width: number; |
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height: number; |
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contentWidth: number; |
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scrollSpeed: number; |
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wrap: ScrollWrap; |
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direction: HScrollDirection; |
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data: Uint8Array; |
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} |
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|
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interface DrawVScroll { |
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type: DrawEntryType.VScroll; |
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header: DrawHeader; |
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width: number; |
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height: number; |
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contentHeight: number; |
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scrollSpeed: number; |
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wrap: ScrollWrap; |
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direction: VScrollDirection; |
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data: Uint8Array; |
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} |
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|
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interface DrawLine { |
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type: DrawEntryType.Line; |
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header: DrawHeader; |
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endX: number; |
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endY: number; |
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} |
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|
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type DrawEntry = DrawImage | DrawAnimation | DrawHScroll | DrawVScroll | DrawLine; |
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|
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function bitmapSizeBytes(width: number, height: number): number { |
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return Math.floor((width * height + 7) / 8); |
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} |
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|
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function setPixelInBitmap( |
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x: number, |
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y: number, |
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memory: Uint8Array, |
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width: number, |
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height: number, |
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value: boolean |
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): void { |
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const index = y * width + x; |
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const byteIndex = Math.floor(index / 8); |
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const bitIndex = index % 8; |
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if (value) { |
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memory[byteIndex] |= 1 << bitIndex; |
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} else { |
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memory[byteIndex] &= ~(1 << bitIndex); |
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} |
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} |
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|
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function isPixelSetInBitmap( |
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x: number, |
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y: number, |
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memory: Uint8Array, |
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width: number, |
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height: number |
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): boolean { |
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const index = y * width + x; |
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const byteIndex = Math.floor(index / 8); |
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const bitIndex = index % 8; |
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return (memory[byteIndex] & (1 << bitIndex)) !== 0; |
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} |
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|
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class BinaryFramebufferEncoder { |
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private entries: DrawEntry[] = []; |
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|
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addImage( |
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posX: number, |
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posY: number, |
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width: number, |
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height: number, |
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pixelData: boolean[][] |
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): void { |
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const data = new Uint8Array(bitmapSizeBytes(width, height)); |
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for (let y = 0; y < height; y++) { |
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for (let x = 0; x < width; x++) { |
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setPixelInBitmap(x, y, data, width, height, pixelData[y][x]); |
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} |
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} |
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this.entries.push({ |
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type: DrawEntryType.Image, |
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header: { posX, posY }, |
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width, |
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height, |
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data, |
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}); |
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} |
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|
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addAnimation( |
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posX: number, |
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posY: number, |
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width: number, |
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height: number, |
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frameCount: number, |
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updateInterval: number, |
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frames: boolean[][][] |
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): void { |
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const frameSize = bitmapSizeBytes(width, height); |
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const data = new Uint8Array(frameSize * frameCount); |
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for (let f = 0; f < frameCount; f++) { |
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const frameData = data.subarray(f * frameSize, (f + 1) * frameSize); |
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for (let y = 0; y < height; y++) { |
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for (let x = 0; x < width; x++) { |
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setPixelInBitmap(x, y, frameData, width, height, frames[f][y][x]); |
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} |
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} |
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} |
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this.entries.push({ |
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type: DrawEntryType.Animation, |
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header: { posX, posY }, |
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width, |
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height, |
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frameCount, |
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updateInterval, |
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data, |
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}); |
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} |
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|
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addHScroll( |
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posX: number, |
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posY: number, |
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width: number, |
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height: number, |
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contentWidth: number, |
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scrollSpeed: number, |
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wrap: ScrollWrap, |
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direction: HScrollDirection, |
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pixelData: boolean[][] |
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): void { |
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const data = new Uint8Array(bitmapSizeBytes(contentWidth, height)); |
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for (let y = 0; y < height; y++) { |
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for (let x = 0; x < contentWidth; x++) { |
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setPixelInBitmap(x, y, data, contentWidth, height, pixelData[y][x]); |
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} |
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} |
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this.entries.push({ |
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type: DrawEntryType.HScroll, |
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header: { posX, posY }, |
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width, |
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height, |
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contentWidth, |
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scrollSpeed, |
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wrap, |
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direction, |
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data, |
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}); |
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} |
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|
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addVScroll( |
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posX: number, |
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posY: number, |
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width: number, |
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height: number, |
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contentHeight: number, |
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scrollSpeed: number, |
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wrap: ScrollWrap, |
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direction: VScrollDirection, |
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pixelData: boolean[][] |
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): void { |
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const data = new Uint8Array(bitmapSizeBytes(width, contentHeight)); |
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for (let y = 0; y < contentHeight; y++) { |
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for (let x = 0; x < width; x++) { |
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setPixelInBitmap(x, y, data, width, contentHeight, pixelData[y][x]); |
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} |
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} |
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this.entries.push({ |
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type: DrawEntryType.VScroll, |
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header: { posX, posY }, |
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width, |
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height, |
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contentHeight, |
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scrollSpeed, |
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wrap, |
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direction, |
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data, |
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}); |
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} |
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|
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addLine(posX: number, posY: number, endX: number, endY: number): void { |
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this.entries.push({ |
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type: DrawEntryType.Line, |
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header: { posX, posY }, |
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endX, |
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endY, |
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}); |
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} |
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|
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encode(): Uint8Array { |
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let totalSize = 5; |
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for (const entry of this.entries) { |
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totalSize += 3; |
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switch (entry.type) { |
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case DrawEntryType.Image: |
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totalSize += 2 + entry.data.length; |
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break; |
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case DrawEntryType.Animation: |
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totalSize += 4 + entry.data.length; |
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break; |
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case DrawEntryType.HScroll: |
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case DrawEntryType.VScroll: |
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totalSize += 5 + entry.data.length; |
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break; |
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case DrawEntryType.Line: |
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totalSize += 2; |
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break; |
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} |
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} |
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|
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const buffer = new Uint8Array(totalSize); |
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let pos = 0; |
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|
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buffer.set(MAGIC, pos); |
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pos += 4; |
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buffer[pos++] = this.entries.length; |
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|
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for (const entry of this.entries) { |
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buffer[pos++] = entry.type; |
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buffer[pos++] = entry.header.posX; |
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buffer[pos++] = entry.header.posY; |
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|
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switch (entry.type) { |
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case DrawEntryType.Image: |
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buffer[pos++] = entry.width; |
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buffer[pos++] = entry.height; |
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buffer.set(entry.data, pos); |
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pos += entry.data.length; |
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break; |
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|
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case DrawEntryType.Animation: |
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buffer[pos++] = entry.width; |
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buffer[pos++] = entry.height; |
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buffer[pos++] = entry.frameCount; |
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buffer[pos++] = entry.updateInterval; |
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buffer.set(entry.data, pos); |
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pos += entry.data.length; |
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break; |
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|
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case DrawEntryType.HScroll: |
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buffer[pos++] = entry.width; |
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buffer[pos++] = entry.height; |
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buffer[pos++] = entry.contentWidth & 0xff; |
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buffer[pos++] = (entry.contentWidth >> 8) & 0xff; |
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buffer[pos++] = |
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(entry.scrollSpeed & 0x3f) | |
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(entry.direction === HScrollDirection.Right ? 0x40 : 0) | |
||||
(entry.wrap === ScrollWrap.Continuous ? 0x80 : 0); |
||||
buffer.set(entry.data, pos); |
||||
pos += entry.data.length; |
||||
break; |
||||
|
||||
case DrawEntryType.VScroll: |
||||
buffer[pos++] = entry.width; |
||||
buffer[pos++] = entry.height; |
||||
buffer[pos++] = entry.contentHeight & 0xff; |
||||
buffer[pos++] = (entry.contentHeight >> 8) & 0xff; |
||||
buffer[pos++] = |
||||
(entry.scrollSpeed & 0x3f) | |
||||
(entry.direction === VScrollDirection.Down ? 0x40 : 0) | |
||||
(entry.wrap === ScrollWrap.Continuous ? 0x80 : 0); |
||||
buffer.set(entry.data, pos); |
||||
pos += entry.data.length; |
||||
break; |
||||
|
||||
case DrawEntryType.Line: |
||||
buffer[pos++] = entry.endX; |
||||
buffer[pos++] = entry.endY; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
return buffer; |
||||
} |
||||
} |
||||
|
||||
// Image processing utilities
|
||||
async function loadBMP(data: Uint8Array): Promise<boolean[][]> { |
||||
const view = new DataView(data.buffer, data.byteOffset); |
||||
|
||||
if (data[0] !== 0x42 || data[1] !== 0x4d) { |
||||
throw new Error('Not a BMP file'); |
||||
} |
||||
|
||||
const offset = view.getUint32(10, true); |
||||
const width = view.getInt32(18, true); |
||||
const height = Math.abs(view.getInt32(22, true)); |
||||
const bpp = view.getUint16(28, true); |
||||
|
||||
const pixels: boolean[][] = Array(height).fill(null).map(() => Array(width).fill(false)); |
||||
|
||||
if (bpp === 1) { |
||||
const rowSize = Math.floor((width + 31) / 32) * 4; |
||||
for (let y = 0; y < height; y++) { |
||||
const rowStart = offset + (height - 1 - y) * rowSize; |
||||
for (let x = 0; x < width; x++) { |
||||
const byteIdx = Math.floor(x / 8); |
||||
const bitIdx = 7 - (x % 8); |
||||
pixels[y][x] = (data[rowStart + byteIdx] & (1 << bitIdx)) === 0; |
||||
} |
||||
} |
||||
} else { |
||||
const rowSize = Math.floor((width * bpp / 8 + 3) / 4) * 4; |
||||
for (let y = 0; y < height; y++) { |
||||
const rowStart = offset + (height - 1 - y) * rowSize; |
||||
for (let x = 0; x < width; x++) { |
||||
const pixelStart = rowStart + x * (bpp / 8); |
||||
const b = data[pixelStart]; |
||||
const g = data[pixelStart + 1]; |
||||
const r = data[pixelStart + 2]; |
||||
const luminance = 0.299 * r + 0.587 * g + 0.114 * b; |
||||
pixels[y][x] = luminance < 128; |
||||
} |
||||
} |
||||
} |
||||
|
||||
return pixels; |
||||
} |
||||
|
||||
async function loadGIF(data: Uint8Array): Promise<boolean[][][]> { |
||||
if (data[0] !== 0x47 || data[1] !== 0x49 || data[2] !== 0x46) { |
||||
throw new Error('Not a GIF file'); |
||||
} |
||||
|
||||
// Simple GIF parser - supports basic single frame
|
||||
const view = new DataView(data.buffer, data.byteOffset); |
||||
const width = view.getUint16(6, true); |
||||
const height = view.getUint16(8, true); |
||||
|
||||
// For now, just return a single frame placeholder
|
||||
const frame: boolean[][] = Array(height).fill(null).map(() => Array(width).fill(false)); |
||||
return [frame]; |
||||
} |
||||
|
||||
async function loadJSON(text: string): Promise<boolean[][][]> { |
||||
const json = JSON.parse(text); |
||||
if (!Array.isArray(json)) { |
||||
throw new Error('JSON must be an array of frames'); |
||||
} |
||||
|
||||
const frames: boolean[][][] = []; |
||||
for (const frame of json) { |
||||
if (!Array.isArray(frame)) { |
||||
throw new Error('Each frame must be an array of rows'); |
||||
} |
||||
const pixels: boolean[][] = "0".repeat(60).split("").map(row => "0".repeat(120).split("").map(pixel_in_x => false) as boolean[]); |
||||
for (const change of frame) { |
||||
const [x, y] = change; |
||||
if (y < pixels.length) { |
||||
if (x < pixels[y].length) { |
||||
pixels[y][x] = true; |
||||
} |
||||
} |
||||
} |
||||
if (frames.length > 50) continue |
||||
const usage = pixels.reduce((prev, row, y, fullarray) => prev + row.reduce((prev, pixel, x) => pixel ? prev + 1 : prev, 0), 0) / (120 * 60); |
||||
console.log(`frame ${frames.length} (usage: ${(usage * 100).toFixed(2)}%)`); |
||||
frames.push(pixels); |
||||
} |
||||
|
||||
return frames; |
||||
} |
||||
|
||||
async function loadImage(path: string): Promise<boolean[][][] | boolean[][]> { |
||||
const data = new Uint8Array(await Bun.file(path).arrayBuffer()); |
||||
|
||||
if (path.toLowerCase().endsWith('.bmp')) { |
||||
return [await loadBMP(data)]; |
||||
} else if (path.toLowerCase().endsWith('.gif')) { |
||||
return await loadGIF(data); |
||||
} else if (path.toLowerCase().endsWith('.json')) { |
||||
const text = await Bun.file(path).text(); |
||||
return await loadJSON(text); |
||||
} |
||||
|
||||
throw new Error(`Unsupported format: ${path} `); |
||||
} |
||||
|
||||
type LoadImageFunction = (params: string) => Promise<boolean[][]>; |
||||
|
||||
async function createAnimationBinary( |
||||
images: string[], |
||||
output: string, |
||||
startX: number, |
||||
startY: number, |
||||
updateInterval: number, |
||||
mode: 'frame' | 'differential', |
||||
loadImage: LoadImageFunction, |
||||
): Promise<void> { |
||||
const encoder = new BinaryFramebufferEncoder(); |
||||
|
||||
if (mode === 'differential') { |
||||
if (images.length !== 2) { |
||||
throw new Error('Differential mode requires exactly 2 images'); |
||||
} |
||||
|
||||
const frames: boolean[][][] = []; |
||||
for (const img of images) { |
||||
const loaded = await loadImage(img); |
||||
const frame = Array.isArray(loaded[0]) ? loaded[0] : loaded; |
||||
frames.push(frame as boolean[][]); |
||||
} |
||||
|
||||
const width = frames[0][0].length; |
||||
const height = frames[0].length; |
||||
encoder.addAnimation(startX, startY, width, height, 2, updateInterval, frames); |
||||
} else { |
||||
const allFrames: boolean[][][] = []; |
||||
|
||||
for (const img of images) { |
||||
const loaded = await loadImage(img); |
||||
if (Array.isArray(loaded[0][0])) { |
||||
allFrames.push(...(loaded as boolean[][][])); |
||||
} else { |
||||
allFrames.push(loaded as boolean[][]); |
||||
} |
||||
} |
||||
|
||||
if (allFrames.length === 1) { |
||||
const width = allFrames[0][0].length; |
||||
const height = allFrames[0].length; |
||||
encoder.addImage(startX, startY, width, height, allFrames[0]); |
||||
} else { |
||||
const width = allFrames[0][0].length; |
||||
const height = allFrames[0].length; |
||||
encoder.addAnimation(startX, startY, width, height, allFrames.length, updateInterval, allFrames); |
||||
} |
||||
} |
||||
|
||||
const binary = encoder.encode(); |
||||
await Bun.write(output, binary); |
||||
console.log(`Created ${output} (${binary.length} bytes)`); |
||||
} |
||||
|
||||
function printHelp() { |
||||
console.log(` |
||||
Usage: bun run encoder.ts[options] < images...> |
||||
|
||||
Convert BMP / GIF images to binary animation format |
||||
|
||||
Arguments: |
||||
images Image file(s)(BMP, GIF, or JSON).GIF frames are extracted |
||||
automatically.JSON format: array of frames, each frame is |
||||
array of rows with [x, y, on / off] pixels.Single frame |
||||
creates static object, multiple frames create animation. |
||||
|
||||
Options: |
||||
-o, --output < file > Output binary file path(default: animation.bin) |
||||
- x, --start - x < n > X coordinate for start position(default: 0) |
||||
- y, --start - y < n > Y coordinate for start position(default: 0) |
||||
- i, --interval < n > Update interval(0 = every tick, 1 = every second tick, etc.)(default: 3) |
||||
- m, --mode < mode > Animation mode: "frame" = each image / frame is a frame, |
||||
"differential" = alternate between 2 images(requires exactly 2 images) |
||||
(default: frame) |
||||
- h, --help Show this help message |
||||
`);
|
||||
} |
||||
|
||||
function parseArgs(args: string[]): { |
||||
images: string[]; |
||||
output: string; |
||||
startX: number; |
||||
startY: number; |
||||
updateInterval: number; |
||||
mode: 'frame' | 'differential'; |
||||
} | null { |
||||
const result = { |
||||
images: [] as string[], |
||||
output: 'animation.bin', |
||||
startX: 0, |
||||
startY: 0, |
||||
updateInterval: 3, |
||||
mode: 'frame' as 'frame' | 'differential', |
||||
}; |
||||
|
||||
for (let i = 0; i < args.length; i++) { |
||||
const arg = args[i]; |
||||
|
||||
if (arg === '-h' || arg === '--help') { |
||||
return null; |
||||
} else if (arg === '-o' || arg === '--output') { |
||||
result.output = args[++i]; |
||||
} else if (arg === '-x' || arg === '--start-x') { |
||||
result.startX = parseInt(args[++i]); |
||||
} else if (arg === '-y' || arg === '--start-y') { |
||||
result.startY = parseInt(args[++i]); |
||||
} else if (arg === '-i' || arg === '--interval') { |
||||
result.updateInterval = parseInt(args[++i]); |
||||
} else if (arg === '-m' || arg === '--mode') { |
||||
const mode = args[++i]; |
||||
if (mode !== 'frame' && mode !== 'differential') { |
||||
throw new Error('Mode must be "frame" or "differential"'); |
||||
} |
||||
result.mode = mode; |
||||
} else if (!arg.startsWith('-')) { |
||||
result.images.push(arg); |
||||
} |
||||
} |
||||
|
||||
if (result.images.length === 0) { |
||||
throw new Error('No images specified'); |
||||
} |
||||
|
||||
return result; |
||||
} |
||||
|
||||
async function main() { |
||||
const args = process.argv.slice(2); |
||||
|
||||
if (args.length === 0 || args.includes('-h') || args.includes('--help')) { |
||||
printHelp(); |
||||
return; |
||||
} |
||||
|
||||
try { |
||||
const params = parseArgs(args); |
||||
if (!params) { |
||||
printHelp(); |
||||
return; |
||||
} |
||||
|
||||
await createAnimationBinary( |
||||
params.images, |
||||
params.output, |
||||
params.startX, |
||||
params.startY, |
||||
params.updateInterval, |
||||
params.mode, |
||||
loadImage, |
||||
); |
||||
} catch (error) { |
||||
console.error('Error:', error instanceof Error ? error.message : error); |
||||
process.exit(1); |
||||
} |
||||
} |
||||
|
||||
// Export for library use
|
||||
export { |
||||
BinaryFramebufferEncoder, |
||||
DrawEntryType, |
||||
ScrollWrap, |
||||
HScrollDirection, |
||||
VScrollDirection, |
||||
bitmapSizeBytes, |
||||
setPixelInBitmap, |
||||
isPixelSetInBitmap, |
||||
createAnimationBinary, |
||||
LoadImageFunction, |
||||
}; |
||||
|
||||
// Run if executed directly
|
||||
if (import.meta.main) { |
||||
main(); |
||||
} |
||||
Loading…
Reference in new issue